Robert Rosenberg Wrote an Article Titled, "A24 Entered The Backrooms And Almost Locked The Door Behind It:A copyright takedown, a filmmaker’s intervention, and a warning for Hollywood about trying to own internet folklore."
If you have never heard of the Backrooms, picture the world’s worst office building: endless yellow hallways, buzzing fluorescent lights, stained carpet and no obvious exit. That unsettling idea began with an anonymous 2019 internet post built around a photograph of an empty, yellowish room. Online creators expanded it. They wrote stories, built wikis, designed monsters, made games and produced videos. The Backrooms became digital folklore, a shared premise that thousands of people kept adding to.
Then Hollywood arrived.
A24 produced a Backrooms movie directed by Kane Parsons, whose “Kane Pixels” YouTube series built a detailed fictional universe around the idea. Made for a budget of only $10 million, A24’s film has already earned nearly $200 million at the domestic box office and nearly $400 million globally. Great news all around.
But then, just a few weeks ago, artwork sold by an independent creator called GnarlyNet disappeared from a retail site after receiving a copyright complaint reportedly submitted on behalf of A24 Films.
The artwork used the grimy yellow-wallpaper look associated with the earliest Backrooms image, imagery that existed years before A24’s movie. To GnarlyNet and many fans, it looked as though Hollywood had licensed one version of a community-built idea and decided it owned the hallway.
Kane Parsons stepped in. “I’m looking into this. Should not be happening,” he posted.
A24 quickly reversed course. The listings were restored, and the studio said the complaint resulted from an automated claim. It also clarified that it did not own the original yellow wallpaper, the anonymous post or the many community-created versions that came before the movie.
In plain English: A24 owns its movie. It does not own every creepy yellow room on the internet.
Why Kane Parsons Mattered
Parsons did not invent the Backrooms, but he created one of its most influential versions. His videos added the Async Research Institute, dimensional experiments, distinctive creatures and a found-footage timeline. Those specific additions can be protected by copyright.
The movie also has protectable elements. A24 and its production partners can own or control the screenplay, filmed scenes, performances, music, production designs, logos and other material created for the adaptation. They can object when someone copies a movie poster, sells screenshots from the film or reproduces a creature design that belongs to Parsons’ version.
But that is different from owning the underlying idea.
Parsons’ intervention mattered because he understood the bargain. His work grew inside a larger creative ecosystem. The fans and independent creators were not trespassers who showed up after the studio bought the property. They were the people who made the property valuable enough for a studio to notice.
He also had leverage. Parsons is the film’s director and the creative face of the modern Backrooms phenomenon. Ignoring him would have risked damaging the filmmaker relationship and alienating the audience the movie needs.
Copyright Protects the Recipe, Not Every Ingredient
Copyright protects original expression. It does not protect broad ideas, concepts, systems or familiar creative building blocks.
The basic rule is simple. You can own your particular haunted-house story. You cannot own the idea of a haunted house. You can protect your specific monster design. You cannot claim every unknown creature hiding in a dark corridor.
Applied to the Backrooms, no one should be able to monopolize the general premise of accidentally slipping out of reality and becoming trapped in an endless maze of empty rooms. Fluorescent lighting, awkward office architecture, yellow wallpaper and the feeling of being watched are ingredients. A particular photograph, character, creature, video, story or sequence of events may be protected.
The trouble begins when a studio’s enforcement system treats recognizable ingredients as though they belong exclusively to the studio. A movie featuring yellow fluorescent rooms does not give its distributor veto power over every other yellow fluorescent room. Otherwise, half of Hollywood would be suing over others using basements in their films.
The Backrooms Is Not Simply “Public Domain”
Fans often call the Backrooms public-domain folklore. That describes the culture, but not necessarily the law.
Anonymous works can be protected by copyright. The original photographer may own the photograph. The person who wrote the first post may own the original wording. The difficulty is that nobody may know who those people are, whether any rights were later transferred.
Think of the rights as a layer cake made by thousands of bakers. The basic premise is available. The original photo and text may have an owner. Each later creator owns original material they added. Parsons controls his additions, subject to his agreements. A24 controls the film-specific material, also subject to its agreements.
Nobody gets the whole bakery merely because their cake sold the most tickets.
Automation Is Not an Excuse
A24 said an automated claim caused the takedown. That is believable. It is also not the end of the story.
Online stores and platforms often remove disputed material quickly after receiving a copyright complaint. They have strong reasons to be cautious. The result is uneven: a large rights holder sends a notice, the platform removes the work, and the smaller creator must fight back while sales disappear.
Automation can make that imbalance worse. A computer may flag a visual match without understanding that the image predates the movie or belongs to a culture the studio does not own.
But software does not set its own rules. People decide which reference images it uses, how close a match must be, what categories it searches and when a human reviews the result. Calling something an automated error explains how the mistake happened. It does not answer why the system was broad enough to make the mistake likely.
Hollywood Cannot Fence Every Sandbox
Studios prefer clean chains of ownership. A novel, comic book or screenplay usually has an identifiable rights holder who can sign a contract granting exclusive rights.
Internet-born properties are messier. They may include anonymous posts, fan wikis, indie games, memes, videos, remixes and years of overlapping contributions. A studio can license one creator’s version without acquiring the entire cultural phenomenon.
That should affect both contracts and enforcement. Filmmakers adapting community-built properties may seek explicit protections for preexisting material, fan works and noncommercial uses. They may also want consultation rights before the studio launches takedowns against that community.
Studios, meanwhile, need more precise brand-protection systems. Movie merchandise, film stills, logos and proprietary creature designs deserve different treatment from independent interpretations of a shared concept. A conventional enforcement program can become a flamethrower when aimed at a community-built property.
The word “official” should tell consumers which version comes from the studio. It should not function as a magic spell that erases every unofficial version that came before it.
The Technotainment Takeaway
For a moment, A24 looked like a corporate landlord arriving after the neighborhood became fashionable and changing the locks. That was especially awkward for a studio whose brand depends on being seen as the creator-friendly alternative to traditional Hollywood.
To its credit, A24 moved quickly and drew the right public boundary. Its statement was not a court ruling, and future disputes will depend on what was actually copied. Creators cannot sell A24’s poster, reproduce movie footage, copy Parsons’ specific monsters or market products as officially connected to the film.
But the larger lesson goes well beyond yellow wallpaper.
Hollywood values internet culture because online communities do years of audience-building and world-building before a studio spends a dollar. That history is part of the asset. It is also a limit on what the buyer can claim.
A studio may purchase the biggest seat at the table. It does not automatically purchase the table, the room or the right to throw everyone else out.
Kane Parsons’ intervention reinforced that bargain. A24 may have the official adaptation, the movie marketing and the most valuable merchandise shelf. It does not get to evict everyone who was already wandering through the Backrooms.

